![]() We’re equalizing New Moon and Fury of Elune a bit and easing up on the importance of entering Eclipse with a Nature’s Grace change. We’d like Stellar Flare to be a competitive option against a small number of targets, so we're reducing the duration of Astral Smolder to make Stellar Flare or Wild Mushrooms more competitive at maintaining Waning Twilight. Rising Light, Falling Night occupies Improved Sunfire’s previous location.ĭevelopers' note: The following changes are working toward providing more build diversity for Balance Druids, though we’re happy with the current builds and want them to remain popular.Improved Sunfire has been moved to row 3, connected to Sunfire.Restoration and Balance Starter Builds have been updated.Read the developer note at the top of the Classes section for details. Nature's Vigil duration is now 15 seconds (was 30 seconds).The cost is unchanged for Guardian Druids in Bear Form. Rebirth now costs 2% of base mana (was 0%).Increases your Versatility by 2% during the night. New Talent: Rising Light, Falling Night – Increases your damage and healing by 3% during the day.Ghouls summoned by Raise Dead now inherit 85% of the Death Knight’s health (was 50%).ĭemon Hunter Demon Hunter Class Changes in Patch 10.1.While we want hybrid DPS to be able to contribute healing to the group, these spells have become powerful enough to temporarily alleviate a healer's role without interrupting the hybrid's DPS rotation. The abilities affected are Vampiric Embrace, Nature's Vigil, and Ancestral Guidance. We are reducing the effectiveness of group healing from DPS from damage-to-healing conversion sources.In short, this is a deeper mana pool with less regen. Our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. We’re adjusting the mana economy for all hybrid DPS and hybrid tank specializations.This will result in an overall increase in Healer damage in content where the Onyx Annulet is not utilized, but we feel there is room for healer damage to increase in this space without overly incentivizing offensive play. Alongside this, we are reducing the effectiveness of damage to healing spells to maintain similar healing outputs. ![]() We are compensating specific specializations that are commonly using the Onyx Annulet ring for this damage loss. We are lowering the effectiveness of all Primordial Stones that deal damage by 40% to increase gearing options for players.For information about all other changes coming up in Patch 10.1.5, please see our guide: This guide covers only the class changes in Patch 10.1.5. Some classes such as Holy Priest and Mage have received reworks, while other such as Rogue and Warrior have received very few changes. Dragonflight: Patch 10.1.5: Fractures in Time features changes for most classes, including talent and ability changes.
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